Plasma Weapons

Plasma Weapons — Terra Invicta technology. Self-sustaining magnetic fields allow plasma - gas as hot as the core of a star - to be weaponized and used as…

About Plasma Weapons

Plasma Weapons is a Terra Invicta technology in MilitaryScience with a research cost of 20,000.

Self-sustaining magnetic fields allow plasma - gas as hot as the core of a star - to be weaponized and used as devastating projectiles.

Now that we can use magnetic fields to both safely contain superheated gases and propel rounds from fearsomely powerful kinetic weapons, the logical next step is to weaponize plasma. Plasma rounds can burn through even the heaviest armor - not to mention heat it up to such an extent that anything within will roast - but because the revised electromagnetic weapons our engineers have devised never come into physical contact with their hotter-than-the-sun projectiles, there is no risk of damage at the user-end. The trouble is that, once a plasma round is released from its weapon, it will almost immediately expand to a diameter of some five thousand kilometers - i.e. dissipating so rapidly as to be effectively useless unless fired at point-blank range. Physical jackets strong enough to contain the rounds are obviously an impossibility, but, by building upon previous electromagnetic breakthroughs, a temporary, self-sustaining magnetic field powerful enough to contain plasma's internal pressure until kinetic impact is now plausible. We can now build weapons almost nothing could hope to defend against.

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